﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Hermes.GameControl;
using Hermes.GameElements;

[assembly: log4net.Config.XmlConfigurator(Watch = true)]

namespace Hermes
{
    class Program
    {

        static  void Main()
        {
            // Generate initial game assets
            UserInteraction UserCommandProcessor = new UserInteraction();
            


            while (true)
            {
                var inputCommand = Console.ReadLine();
                UserCommandProcessor.ProcessUserCommand(inputCommand);

            }
            
        }



    }
}
